On the future of clj3D


Hi to everyone,
I know that in more than a month, no new post have appeared on this blog (I apologies for this), but I’ve been busy with some cool university projects.
I’ve slowed down the developing of clj3D, for one main reason: the library needs a geometric kernel.
A geometric kernel ensure that for every shape you’ll draw on the screen, there will be a structure/data/objects representing it. Furthermore, we need a hierarchical structure, like an Hasse diagram. I will begin developing the geometric kernel as soon as possible, meanwhile be patient and explore the already-coded part of clj3D.
Bye!
Alfredo

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